Hi! I’m Koen van der Meer, a passionate game designer currently studying at Breda University of Applied Sciences.

8 Weeks

Solo Project

Projects I’ve worked on

Unreal Engine

Modding Tool

8 Weeks

Link

Project Katamari

Used as a tool for Unreal Engine projects, Project Katamari allows devs to create their own katamari levels or use the project as a template to create their own katamari-like games.

This was the most challenging project I have worked on so far, as it aimed to recreate the control systems of the original katamari game, which was far more complex than I realised. I learned about the level design philosophy used in katamari, which i used to create a demo level for this tool. It allowed me to learn more about the original game’s systems and what makes this franchise so special.

Team of 13

Unreal Engine

Point & Click Adventure

Link

It's Not You, It's Us

It's Not You, It's Us is a 3D point-and-click adventure about a group of animal characters coming together to make their town a better place. This project was made with a focus on sustainability, which meant the game would make players think about their role in changing and improving the environment. This was acchieved by working with the Sustainability Professor Frans Mellisen at Buas, and by playtesting multiple workshops.

My role for this project was as a Technical & Level Designer, creating the character abilities, puzzles and prototyping a dynamic music system that allowed our soundtrack to evolve throughout gameplay.

8 Weeks

Team of 12

Producer

Puzzle & Stealth

Link

Tourist Trap

Tourist Trap is a stealth puzzle game about ‘pranking’ an alien that has entered an old man’s house through slapstick antics.

This was the first project I worked on as a producer, a role I excelled in. I kept my team on track and informed throughout each sprint, kept meetings concise, and received positive remarks for quick decision‑making and directness. The producer role was an insightful & positive experience, but I have since then decided to focus on improving my design skills instead.

About Me

I’m Koen van der Meer, a student game designer currently studying at Breda University of Applied Sciences, developing my skills in Unreal Engine 5. Whether it’s working in a team or a solo project, I strive to create unique experiences through games.

In a team, I’m great at being an all-rounder, developing my skills as a Level Designer, Technical Designer and Team Lead. Most of all, I love being able to communicate between all team members to make sure a project can come together.

Outside of my studies, I enjoy playing tabletop RPGs; bringing original worlds to life and storytelling collaboratively with friends. Of course, I also enjoy playing games of any genre, particularly Adventure games and RPG’s.